
The Shake frequency controls how fast the movement and rotation shake factors change direction. in combination with the interpolation factors, they can give a more natural appealing footage. There are three camera shake factors you can configure to introduce camera shake for normal camera movement: Shake frequency, Shake movement strength and Shake rotation strength.įor screenshots these factors are not interesting, but for hand-shot video, e.g. The values are stored in the ini file for next time you start the client.

Likely you want a higher interpolation factor for movement than for rotation and FoV. Try to combine the values for the smoothing factors with lower/higher values for movement and rotation speed to find the ideal setup for your recording. Less 'jerky' when you try to zoom in/out. For the Field of View there's also an interpolation factor, which can be used to smoothly zoom in/out so it's Smooth movement and rotations of the camera. 100 it'll smoothly move to the right, more in a curve than straight away. However with an interpolation factor of e.g. if you set the movement interpolation factor slider to 100 (default is 1), the input given to move the cameraįorward is used over 100 frames and is slowly flowing away to 0 after you stop giving input to move forward.Īdditionally if you first move forward and then move to the right, with the default setting of 1 the camera will first move forward and then immediately The camera smoothing options will give you the ability to control how much of the input you're giving to the camera system is used in future frames so Have a smoother camera movement than what's needed when you position the camera for a shot. Normally the input to the camera system will be used instantly and you see an effect immediately. The camera smoothing options are for when you want to record a video by flying through the game world and control the camera manually, so not through aĬamera path.

Camera smoothing options Interpolation factors High values will cause the game to slow down considerably so use with caution. The game will render on a higher/lower resolution depending on what you choose for this setting. This is the same setting as what's available in the game's menu.
#Resident evil 4 remake mod mod
ConfigurationĪdditionally to the normal configuration features, this photomode mod also has an additional feature: Resolution scale The factor multiplied to the game's internal rendering resolution. Of the RE Framework for RELit, which might not have been released yet officially, so you need to use one of the Nightly builds. Note: you need to use an RE4 compatible version
#Resident evil 4 remake mod how to
See the link for more details how to download RELit and install it. To place custom lights into the world, please use the RELit mod by me and Originalnicodr,Ī lighting mod to create new lights in the game. Uncharted: Legacy of Thieves Collection.Spider-Man Remastered and Miles Morales.Information recorded with camera path nodes.Universal Unreal Engine 5.x Unlocker (v5).Universal Unreal Engine 4.x Unlocker (v4).
